

Many are named after historical pirate ships. Ship names draw upon English, Dutch, French, and Spanish names. This can sometimes create a nuisance for players who have not invested heavily in the Americas, as the spawned mobs can outnumber and destroy small armies.Īll pirate names are with frequency of 1.

In addition to being more numerous, the pirate mobs have better stats in everything, including ammunition and accuracy. The Pirates have only two land units: melee-oriented Buccaneers limited to six regiments, and the unique Pirate Mob, which number at 120 men per regiment on large settings, double that of most mobs such as Firelock Armed Citizenry. They are emergent from more regions than any other faction in the game, as any of the islands in the Caribbean are spawning points for them. Unusually for a minor faction, Pirates are playable in multiplayer, though only for naval battles.Īt the start of the Grand Campaign, they have two regions: Trinidad & Tobago, and the Leeward Isles. However, they never launch land invasions. They operate only in the American and trade theatres, attacking any ships there. In addition, their unit rosters are completely unique.

The Pirates are a unique faction: they are always at war with all factions, and cannot be negotiated with at all.
