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Advanced tactics gold mods
Advanced tactics gold mods









advanced tactics gold mods

One, I am going on the warpath with Ljosalfar - had to cast my worldspell early since the Clan always seems to start next to me, but after that I've slowly gained the upper hand. I have two going on right now on two computers. Now, I realize this will take a bit of time to win via domination (an Alliance helps take up more of the map), but the games have been EPIC. And yes, the Kuriotates needed an extra city so I changed that in the XML. I stepped down to Monarch with no tech brokering, Large map (which is bigger than a normal Huge it seems, or just as big) with all civs enabled. Wow, I'm loving that Tectonics Lakes (30% water) map! I haven't done any of the extra mods other than MNAI yet, but that may happen in the future. I usually play with one small mod that allows the Kuriotates to have 3 cities rather than 2 on these settings: in Fall From Heaven 2/Assets/XML/GameInfo/CIV4WorldInfo.xml, go to the WORLDSIZE_TINY section and change iMaxCitiesMod from -1 to 0. * Advanced Tactics - Great Generals and Right of Passage balanced enoughĪll victories enabled except the Quick ones - the Quick victories aren't bad, but sometimes they lead to AI victories that you can't do much about * No Tech Brokering - to slow down the pace of the game, although it is somewhat exploitable with a human and 10 AIs * Allow Scenario Leaders, Allow Extra Leaders - the extra leaders are balanced enough it's worth it for the variety * Puppet States - fun and much better balanced than the Revolutions option * Increasing Difficulty (although I usually start at Deity anyway) - the AI needs the help * Raging Barbs, Wildlands - since it is a little crowded, this protects the wilderness areas a bit

advanced tactics gold mods

It's big enough that getting enough cities for Domination is still tedious. It's a little compact - you might only settle 4 cities - but for me that's plenty for FFH more cities don't add anything fun.Īnd it's quite a lot bigger and less crowded than you'd think, since Tectonics Lakes has a lot of land tiles. Human + 10 AIs.ġ0 AIs means many civs will show up in the game, but there's still a good variety between games.Īnd there will still be several civs in the game even after the first few get stomped, especially with Puppet States enabled. Tectonics, Tiny Size, Normal Speed, Lakes. Having played many FFH modmods with many settings, this is my jam these days:ĮxtraModMod - the best mix of fun stuff and balance











Advanced tactics gold mods