

The code should seriously be more intuitive than it is, we need some sort of graphic so we can tell what from what. Originally posted by ATP:I found a solution for existing savegames for 2.023b:Ĩ) Now all companions should be content Because after beating the storyline I became fed up with RegiTraitor trying to leave after I saved his life, this thread needed a necro. Compre agora o jogo Mount & Blade Warband Viking Conquest Reforged Edition para PC na Green Man Gaming.Entre em sua conta para garantir o melhor preço. lots of other numbers afterwards.ħ) Start the game and travel to a town and trade with a merchant (I traded with the general goods merchant - just bought and sold random stuff) I found a solution for existing savegames for 2.023b:ġ) Go to your installation directory (for example E:\Steam\SteamApps\common\MountBlade Warband\Modules\Viking Conquest)Ģ) Make a Backup of your "scripts.txt" file (The one in the modules\viking conquest folder - NOT IN THE NATIVE FOLDER !)ģ) Edit the scripts.txt file and search for "do_merchant_town_trade -1"Ĥ) In the next line change the value of "43" to "45" (because we are adding 2 functions in the next step)ĥ) Now parse the following line behind the number 45 (make sure that there is a space between 45 and the rest of the numbers!) and save afterwards: "2133 2 12249790986447742 1224979098644774913 500"Ħ) The beginning of this line should now look like this: 45 2133 2 12249790986447742 1224979098644774913 500 21 1 1224979098644774912.
